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kismet_s_casting_101 [2022/01/20 14:25]
omni [6 Warlock Heritages]
kismet_s_casting_101 [2023/11/19 22:32]
kismet [6 Warlock Heritages]
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-There are six (6) Warlock Heritages.+There are five (5) Warlock Pacts.
  
-Warlocks gain their powers from a mystic connection or pact with an extraplanar being. Read more about the warlock heritages in //<help warlock heritages>//. To choose a pact, a warlock must be of an alignment that corresponds with the entity's home plane.+Warlocks gain their powers from a mystic connection or pact with an extraplanar being. Read more about the warlock heritages in //<help warlock pacts>//. To choose a pact, a warlock must be of a resonance that aligns with the entity's home plane.
  
-  * //**Celestial warlocks**// have a connection with a celestial entity and are usually chaotic good. +  * //**Fey warlocks**// have a connection with an entity from The Feywild and can be of the dark or the twilight.
- +
-  * //**Fey warlocks**// have a connection with an entity from The Feywild and are usually chaotic neutral.+
    
-  * //**Abyssal warlocks**// have a connection with an entity from the abyss (demons) and are usually chaotic evil.+  * //**Abyssal warlocks**// have a connection with an entity from the abyss (demons) and are always of the dark.
    
-  * //**Gloom warlocks**// have a connection with an entity from the Plane of Shadow and are usually neutral evil.+  * //**Gloom warlocks**// have a connection with an entity from the Plane of Shadow and are always of the dark.
    
-  * //**Infernal warlocks**// have a connection with an entity from hell (devils) and are usually lawful evil.+  * //**Infernal warlocks**// have a connection with an entity from hell (devils) and are always of the dark
  
-  * //**Astral warlocks**// have a connection with an entity outside the planes and are usually true neutral.+  * //**Astral warlocks**// have a connection with an entity outside the planes and can be of the dark or the twilight.
  
 ==== Deities and Domains ==== ==== Deities and Domains ====
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 **Note:** When you prepare a list, the game will overwrite any existing spells you may have have already prepared. **Note:** When you prepare a list, the game will overwrite any existing spells you may have have already prepared.
 +
 +**//Useful tip://** When preparing your list, the game will skip any spells in your list that you have already memorized, but overwrite anything not in the list. This cuts down on prepare time a lot. Therefore, if you make a //buff list// and a //combat list//, you would do well to fill up any empty slots on your //buff list// with those you would otherwise have prepared with your //combat list//.
 +
  
 === Maintain Lists: === === Maintain Lists: ===
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 Finally, sometimes spells are changed, disabled or removed. To check if this is the case, you can use //<prepare check LISTNAME CLASS>.// If a spell has been changed, disabled or removed, this command will remove it from that particular list. Finally, sometimes spells are changed, disabled or removed. To check if this is the case, you can use //<prepare check LISTNAME CLASS>.// If a spell has been changed, disabled or removed, this command will remove it from that particular list.
 +
  
 ==== Multiclass Casters: ==== ==== Multiclass Casters: ====
kismet_s_casting_101.txt · Last modified: 2023/11/19 23:14 by kismet