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kismet_s_casting_101 [2022/01/20 14:25] omni [5 Warlock Heritages] into 6 (Astral is a thing now.) |
kismet_s_casting_101 [2023/11/19 22:37] kismet [6 Psionic Disciplines] |
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* //**The Egoist**// focuses on changing the physical properties of a creature, thing, or condition. | * //**The Egoist**// focuses on changing the physical properties of a creature, thing, or condition. | ||
- | * //**The Kineticist**// | + | * //**The Kineticist**// |
* //**The Nomad**// is a wanderer who can open portals to transport people and creatures. | * //**The Nomad**// is a wanderer who can open portals to transport people and creatures. | ||
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- | There are five (5) Warlock | + | There are five (5) Warlock |
- | Warlocks gain their powers from a mystic connection or pact with an extraplanar being. Read more about the warlock heritages in //<help warlock | + | Warlocks gain their powers from a mystic connection or pact with an extraplanar being. Read more about the warlock heritages in //<help warlock |
- | | + | * //**Fey warlocks**// |
- | + | ||
- | | + | |
- | * //**Abyssal warlocks**// | + | * //**Abyssal warlocks**// |
- | * //**Gloom warlocks**// | + | * //**Gloom warlocks**// |
- | * // | + | * // |
- | * //**Astral warlocks**// | + | * //**Astral warlocks**// |
==== Deities and Domains ==== | ==== Deities and Domains ==== | ||
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There are [[pantheon|Deities]] that provide access to divine [[pantheon|Domains]]. | There are [[pantheon|Deities]] that provide access to divine [[pantheon|Domains]]. | ||
- | To dedicate yourself to a deity as a cleric or paladin, you must be of an alignment | + | To dedicate yourself to a deity as a cleric or paladin, you must be of a resonance |
- | A **cleric** may choose a total of **two (2)** domains, one at level 1 and another at level 11. Each domain gives access to three additional spells | + | A **cleric** may choose a total of **two (2)** domains, one at level 1 and another at level 11. Each domain gives access to additional spells |
The feat **" | The feat **" | ||
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See //<help domains>// | See //<help domains>// | ||
- | |||
- | **Druids** gain access to one domain, chosen at level 1. See <help druid> for a list of available domains. | ||
- | |||
- | ==== Mysteries and Bloodlines ==== | + | Note that the spell domains and their respective powers are considered OOC information. |
+ | ==== Circles, | ||
- | Oracles and sorcerers gain additional spells and abilities based on their mystery or bloodline respectively. The spells | + | Oracles, druids |
==== 5 Useful Categories ==== | ==== 5 Useful Categories ==== | ||
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**Note:** When you prepare a list, the game will overwrite any existing spells you may have have already prepared. | **Note:** When you prepare a list, the game will overwrite any existing spells you may have have already prepared. | ||
+ | |||
+ | **//Useful tip://** When preparing your list, the game will skip any spells in your list that you have already memorized, but overwrite anything not in the list. This cuts down on prepare time a lot. Therefore, if you make a //buff list// and a //combat list//, you would do well to fill up any empty slots on your //buff list// with those you would otherwise have prepared with your //combat list//. | ||
+ | |||
=== Maintain Lists: === | === Maintain Lists: === | ||
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Finally, sometimes spells are changed, disabled or removed. To check if this is the case, you can use //< | Finally, sometimes spells are changed, disabled or removed. To check if this is the case, you can use //< | ||
+ | |||
==== Multiclass Casters: ==== | ==== Multiclass Casters: ==== |