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geography [2022/01/18 14:01] titania [The Tsarven Empire] |
geography [2024/03/08 16:56] titania [The Tsarven Empire] |
[[Zartan's Mainland Map]]\\ | [[Zartan's Mainland Map]]\\ |
[[Island Map]]\\ | [[Island Map]]\\ |
[[Areas and Quest Lists]] | [[Areas and Quest Lists]]\\ |
| [[rules:city_assault|City Tiers/Aggressive Interactions]] |
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===== Dagger Reaches ===== | ===== Dagger Reaches ===== |
The Dagger region encompasses the only stretches of the Shadow realm never held by the Zin’Charu in antiquity. Instead, the entire northern half of this region, as well as the coasts as far as the present Shadow Desert, were the dominion of the Aesatri tribes. The kingdom of Torm still stands as testament to their strength in modern times, a bustling trade hub and the largest port of the realm. Northwest upon the fertile Yniam plains lies its prodigal kindred within the rebel dukedom of Tonovi, once part of the greater Torm kingdom. Its only other major settlement, Daggerdale, lies northeast as nothing more than haunted ruins, a shadow of the once vibrant village that offered welcome to all. The Dagger region is bordered along its northern stretch by the arctic highlands, where many beasts lay claim to homes deep in the mountain caves, as does the greatest dwarven citadel of their race, Barak Morndin (of which the more local Kinaro is a minor outpost). East lies the small Dagger Sea, which flows out into the Saakrune. West and south lie the Charu and the Barrier mountains, effectively cutting off most easy access to this region from elsewhere. | The Dagger region encompasses the only stretches of the Shadow realm never held by the Zin’Charu in antiquity. Instead, the entire northern half of this region, as well as the coasts as far as the present Shadow Desert, were the dominion of the Aesatri tribes. The kingdom of Torm still stands as testament to their strength in modern times, a bustling trade hub and the largest port of the realm. Northwest upon the fertile Yniam plains lies its prodigal kindred within the rebel dukedom of Tonovi, once part of the greater Torm kingdom. Gated and shrouded in negative energies, Nurval is home to the temple of Nilith and her undead faithful. Most keep a wide berth when passing through the region. The Dagger region is bordered along its northern stretch by the arctic highlands, where many beasts lay claim to homes deep in the mountain caves, as does the greatest dwarven citadel of their race, Barak Morndin (of which the more local Kinaro is a minor outpost). East lies the small Dagger Sea, which flows out into the Saakrune. West and south lie the Charu and the Barrier mountains, effectively cutting off most easy access to this region from elsewhere. |
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* [[torm|The City of Torm]] | * [[torm|The City of Torm]] |
* [[tonovi|The City of Tonovi]] | * [[tonovi|The City of Tonovi]] |
* [[nurval|The Demesne of Nurval]] | * [[daggerdale|The Ruins of Daggerdale]] |
* [[kinaro|The City of Kinaro]] | * [[kinaro|The City of Kinaro]] |
* [[akhketonn|The City of Akh'ketonn]] | * [[akhketonn|The City of Akh'ketonn]] |
* [[dagger_mountains|Dagger Mountains]] | * [[dagger_mountains|Dagger Mountains]] |
* [[shelk_river|Shelk River]] | * [[shelk_river|Shelk River]] |
* [[yniam_plains|Yniam Plains]] | * [[yniam_plains|Protectorate of Yniam]] |
* [[kilkaen_forest|Kilkaen Forest]] | * [[kilkaen_forest|Kilkaen Forest]] |
* [[the_merchant_exchange|The Merchant Exchange]] | * [[the_merchant_exchange|The Merchant Exchange]] |
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===== The Tsarven Empire ===== | ===== The Tsarven Empire ===== |
The Tsarven Empire is a gathering of seven kingdoms and states (not including Tsarven itself) south of Talzashaar’s Teeth. It covers the entire continent south and south-east of the Shadow region, and can be roughly compared to the historic stretches of Arabia, Persia and Mongolia. It is actually the second, historically, to rule the region south of the great mountains. The first empire was composed of many Djinni kingdoms that inhabited the area from -7,800SG to -6,100SG. The current Empire arose primarily from the human slave stock of the first, having rebelled and overthrown their former masters following the end of the Age of Skyfire. These human slaves broke off into clans and tribes, many of which died out in the ensuing millennia, but the remainder gathered and began forming the present-day kingdoms and states. | The Tsarven Empire, a coalition of seven kingdoms and states nestled south of Talzashaar's Teeth, spans the continent south and southwest of the Shadow region. Its geographical expanse evokes echoes of historic lands like Arabia, Persia, and Mongolia. Uniquely, it stands as the second empire to rule the region south of the great mountains. The initial empire, formed by Djinni kingdoms, flourished from -7,800SG to -6,100SG. The present Tsarven Empire emerged from the emancipated human slave stock of the Djinni empire, rebelling and overthrowing their former masters after the Age of Skyfire. These freed humans diverged into clans and tribes, with some fading away over millennia, while others coalesced to establish the current kingdoms and states. |
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| For over seven centuries, The Celestial Emperor served as the guardian of the Tsarven Empire, delicately maintaining a tenuous peace between the kingdoms. However, the Silence of 737SG revealed a transformative truth: the dragon Kreysneothosies and the immortal Tsarven Emperor were one and the same. The Celestial Emperor ascended into the new pantheon as a protector of all civilized lands, leaving the future of the Empire uncertain. |
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| In the aftermath, Kreysneothosies' heir ascended to the throne. Attempting to maintain stability, the new ruler invited representatives from the seven kingdoms to form a council and assist in governance. However, this initiative quickly fell apart due to the vast differences and conflicting desires between the kingdoms, exacerbating internal discord rather than fostering unity. |
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| The faltering efficacy of this new counsel not only failed to maintain the Empire's once-unwavering stability but also became a catalyst for deep divisions between the kingdoms. Old grudges, long subdued, now resurface with renewed vigor, and the seeds of fresh conflicts are sown. The kingdoms, now decentralized, find themselves navigating a precarious path, each standing on its own in a bid for survival. |
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//Note: These locations, with the exception of Azha, are unreachable in-game, but many players use them as a part of their histories and homelands.// | //Note: These locations, with the exception of Azha, are unreachable in-game, but many players use them as a part of their histories and homelands.// |
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* [[tsarven|Crown Demesne - Imperial Free City of Tsarven]] | * [[azha|Azha]] |
* [[azha|Crown Demesne - Azha Territory]] | |
* [[lirremar|State of Lirremar]] | * [[lirremar|State of Lirremar]] |
* [[sindh|State of Sindh]] | * [[sindh|State of Sindh]] |
* Graez : City of [[graez|Graez]] | * Graez : City of [[graez|Graez]] |
* Laerad : City of [[asgard|Asgard]], Town of [[systyquah|Systyquah]] | * Laerad : City of [[asgard|Asgard]], Town of [[systyquah|Systyquah]] |
| * Serakii : City of [[serith|Serith]] |
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===== Outer Worlds ===== | ===== Outer Worlds ===== |