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damage_guide_dealing_and_tanking [2022/06/13 07:04] omni Forgot base Monk fist enchantment. |
damage_guide_dealing_and_tanking [2022/07/18 12:33] omni Starting on this, will link standard damage page as well as magic resistance page in it once they're made/located. |
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=== Dealing Melee Damage === | === Dealing Melee Damage === | ||
- | All damage in the game has a type. There are three standard melee damage types (slashing, bludgeoning, | + | All damage in the game has a type. [[http:// |
The " | The " | ||
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This meaning you deal 31 to 38 damage per normal hit if you succeed on your attack roll. | This meaning you deal 31 to 38 damage per normal hit if you succeed on your attack roll. | ||
To calculate base critical damage, multiply the minimum, I.E. 31, by your weapon' | To calculate base critical damage, multiply the minimum, I.E. 31, by your weapon' | ||
+ | If your damage is always returning low or as 1s, you do not have the proficiency feat required for the weapon. | ||
+ | Without the proficieny required, your damage output is divided by 100. | ||
Pugilist Monks: | Pugilist Monks: | ||
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Your critical damage multiplier will be 7 at this stage, too. | Your critical damage multiplier will be 7 at this stage, too. | ||
=== Dealing Spell Damage === | === Dealing Spell Damage === | ||
- | To be completed. | + | Spell damage comes in very many types, but relies on a couple of extra things. Saving throws, when passed against your spells, will either halve or remove the damage done entirely (based on relevant feats being present on the target; Stalwart, Evasion). A very small number of spells do not have saving throw checks, but they tend to be rare, single target and have no status effects added on. Spell damage is calculated, additionally, |
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+ | Magic resistance/ | ||
=== Receiving Damage === | === Receiving Damage === | ||
To be completed. | To be completed. |