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damage_guide_dealing_and_tanking [2022/06/13 07:03]
omni Finishing the other sections sometime soon-ish.
damage_guide_dealing_and_tanking [2022/06/21 04:05]
omni
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 === Dealing Melee Damage === === Dealing Melee Damage ===
-All damage in the game has a type. There are three standard melee damage types (slashing, bludgeoning, piercing) and two nonstandards (silver and cold iron).+All damage in the game has a type. [[http://sunderingshadows.com/doku.php?id=damage_types|There are three standard melee damage types (slashing, bludgeoning, piercing) and two nonstandards (silver and cold iron)]].
  
 The "damage bonus" you can get off of items is a direct bonus to all melee damage that stacks with your attribute modifier and the item's enchantment level. A direct bonus does not effect the damage dice, instead adding it to your base minimum (keep in mind many weapon types, I.E. dagger versus longsword, will have different damage ranges). If I deal 1d8 silver damage with my unenchanted silver sword and have +2 damage bonus, my true damage range is 1d8+2, thus a minimum of 3 and a maximum of 10. The "damage bonus" you can get off of items is a direct bonus to all melee damage that stacks with your attribute modifier and the item's enchantment level. A direct bonus does not effect the damage dice, instead adding it to your base minimum (keep in mind many weapon types, I.E. dagger versus longsword, will have different damage ranges). If I deal 1d8 silver damage with my unenchanted silver sword and have +2 damage bonus, my true damage range is 1d8+2, thus a minimum of 3 and a maximum of 10.
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     This meaning you deal 31 to 38 damage per normal hit if you succeed on your attack roll.     This meaning you deal 31 to 38 damage per normal hit if you succeed on your attack roll.
     To calculate base critical damage, multiply the minimum, I.E. 31, by your weapon's critical multiplier.     To calculate base critical damage, multiply the minimum, I.E. 31, by your weapon's critical multiplier.
 +    If your damage is always returning low or as 1s, you do not have the proficiency feat required for the weapon.
 +    Without the proficieny required, your damage output is divided by 100.
  
     Pugilist Monks:     Pugilist Monks:
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     5. add numbers from steps 2, 3 and 4 to create one sum     5. add numbers from steps 2, 3 and 4 to create one sum
     6. add niche bonuses i.e. bane, favored enemy to this sum (this includes Unchained feat and similar)     6. add niche bonuses i.e. bane, favored enemy to this sum (this includes Unchained feat and similar)
-    Your result will end up, at level 40 Monk/10 GrMaster with +10 modifier and without feats, 2d10+12+    Your result will end up, at level 40 Monk/10 GrMaster with +10 modifier and without feats, 2d10+20
     Your critical damage multiplier will be 7 at this stage, too.     Your critical damage multiplier will be 7 at this stage, too.
 === Dealing Spell Damage === === Dealing Spell Damage ===
damage_guide_dealing_and_tanking.txt ยท Last modified: 2022/07/18 12:36 by omni