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damage_guide_dealing_and_tanking [2022/06/13 07:03] omni Finishing the other sections sometime soon-ish. |
damage_guide_dealing_and_tanking [2022/06/21 04:05] omni |
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=== Dealing Melee Damage === | === Dealing Melee Damage === | ||
- | All damage in the game has a type. There are three standard melee damage types (slashing, bludgeoning, | + | All damage in the game has a type. [[http:// |
The " | The " | ||
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This meaning you deal 31 to 38 damage per normal hit if you succeed on your attack roll. | This meaning you deal 31 to 38 damage per normal hit if you succeed on your attack roll. | ||
To calculate base critical damage, multiply the minimum, I.E. 31, by your weapon' | To calculate base critical damage, multiply the minimum, I.E. 31, by your weapon' | ||
+ | If your damage is always returning low or as 1s, you do not have the proficiency feat required for the weapon. | ||
+ | Without the proficieny required, your damage output is divided by 100. | ||
Pugilist Monks: | Pugilist Monks: | ||
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5. add numbers from steps 2, 3 and 4 to create one sum | 5. add numbers from steps 2, 3 and 4 to create one sum | ||
6. add niche bonuses i.e. bane, favored enemy to this sum (this includes Unchained feat and similar) | 6. add niche bonuses i.e. bane, favored enemy to this sum (this includes Unchained feat and similar) | ||
- | Your result will end up, at level 40 Monk/10 GrMaster with +10 modifier and without feats, 2d10+12 | + | Your result will end up, at level 40 Monk/10 GrMaster with +10 modifier and without feats, 2d10+20 |
Your critical damage multiplier will be 7 at this stage, too. | Your critical damage multiplier will be 7 at this stage, too. | ||
=== Dealing Spell Damage === | === Dealing Spell Damage === |