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cyric_s_newbie_tutorial [2023/11/09 09:25] cyric [Shadowdancer] |
cyric_s_newbie_tutorial [2023/12/13 14:44] cyric |
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you now have a new feat you can add. We will pick: \\ | you now have a new feat you can add. We will pick: \\ | ||
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Go 1 north to the town square (Caerveron Square). | Go 1 north to the town square (Caerveron Square). | ||
We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. | We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. | ||
- | We also have two new feats we can add. '' | + | We also have two new feats we can add. '' |
We also receive a coif +1, '' | We also receive a coif +1, '' | ||
- this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\ | - this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\ | ||
We also open up our first level 3 spell slot, excellent. | We also open up our first level 3 spell slot, excellent. | ||
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- At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\ | - At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\ | ||
- | - you can '' | + | - you can '' |
heal yourself with cure light wounds to go to max hp.\\ | heal yourself with cure light wounds to go to max hp.\\ | ||
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When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock. | When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock. | ||
- at level 7 we get another level 2 spell and another level 3 spell. | - at level 7 we get another level 2 spell and another level 3 spell. | ||
- | - we take eagles splendor to give a little extra oomph to our searing light. | + | - we take eagles splendor to give a little extra oomph to our spells. |
- we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going. | - we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going. | ||
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- This spell also lasts a long time so best to always have it active. | - This spell also lasts a long time so best to always have it active. | ||
- | - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our searing light spells, just remember to prepare after every fight. | + | - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our wave of pain, just remember to prepare after every fight. |
- I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you' | - I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you' | ||
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- with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell. | - with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell. | ||
- watch out for your prisms vanishing, that means you'll need to cast another monster summoning soon. | - watch out for your prisms vanishing, that means you'll need to cast another monster summoning soon. | ||
- | - use serenity on groups, falling back on searing light when there is only one enemy left or when you run out of level 5 spells. | + | - use serenity on groups, falling back on wave of pain when there is only one enemy left or when you run out of level 5 spells. |
Advancing to level 11: | Advancing to level 11: | ||
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==== Oracle ==== | ==== Oracle ==== | ||
1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\ | 1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\ | ||
- | 2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), | + | 2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), |
==== Cleric ==== | ==== Cleric ==== |