User Tools

Site Tools


cyric_s_newbie_tutorial

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
cyric_s_newbie_tutorial [2023/11/09 09:25]
cyric [Shadowdancer]
cyric_s_newbie_tutorial [2023/12/13 14:44]
cyric
Line 612: Line 612:
  
 you now have a new feat you can add.  We will pick: \\ you now have a new feat you can add.  We will pick: \\
-''feats add spell penetration''we are building towards perfect caster\\+''feats add greater spell power''more caster levels are good\\
 ''cl me'' to heal yourself to max hp\\ ''cl me'' to heal yourself to max hp\\
 ''master'' shows us we have a free level 1 spell slot. \\ ''master'' shows us we have a free level 1 spell slot. \\
Line 695: Line 695:
 Go 1 north to the town square (Caerveron Square).  \\ Go 1 north to the town square (Caerveron Square).  \\
 We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward.  The town square is near the southern side of Tabor.\\ We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward.  The town square is near the southern side of Tabor.\\
-We also have two new feats we can add.  ''feats spellcraft greater spell power'', ''feats add perfect caster'' This will allow us to use area effect spells without damaging our fodder or party members.\\+We also have two new feats we can add.  ''feats spellcraft spell penetration'', ''feats add perfect caster'' This will allow us to use area effect spells without damaging our fodder or party members.\\
 We also receive a coif +1, ''study coif'', ''wear coif''\\ We also receive a coif +1, ''study coif'', ''wear coif''\\
     - this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\     - this coif is good as it will increase to +2 at level 12 and +3 at level 18.\\
 We also open up our first level 3 spell slot, excellent. We also open up our first level 3 spell slot, excellent.
 ''alias prep3 prepare oracle level 3 times 50'', ''prep3'' ''alias prep3 prepare oracle level 3 times 50'', ''prep3''
-''master searing light'', ''alias sear cast searing light on $*'' - there are a lot of great spells at level 3, but we're going to pick up our first real offensive spell to use to take on some toughter monsters.+''master wave of pain'', ''alias wav cast wave of pain on $*'' - there are a lot of great spells at level 3, but we're going to pick up our first real offensive spell to use to take on some toughter monsters.
     - At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\     - At level 6, we can cast this four times per fight, which, combined with our fodder, should be enough for fights in most low level areas.\\
-    - you can ''sl att'' to cast searing light at attacker, which will hit whatever you're fighting.+    - you can ''wav att'' to cast wave of pain at attacker, which will hit whatever you're fighting.
 heal yourself with cure light wounds to go to max hp.\\ heal yourself with cure light wounds to go to max hp.\\
  
Line 747: Line 747:
 When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock. When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock.
     - at level 7 we get another level 2 spell and another level 3 spell.     - at level 7 we get another level 2 spell and another level 3 spell.
-    - we take eagles splendor to give a little extra oomph to our searing light.+    - we take eagles splendor to give a little extra oomph to our spells.
     - we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going.  Its a very bad time.     - we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going.  Its a very bad time.
  
Line 772: Line 772:
         - ''master resist energy'', fire is usually good but if you know what spells are going to be cast against you, you can protect yourself somewhat.         - ''master resist energy'', fire is usually good but if you know what spells are going to be cast against you, you can protect yourself somewhat.
         - This spell also lasts a long time so best to always have it active.         - This spell also lasts a long time so best to always have it active.
-    - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our searing light spells, just remember to prepare after every fight.+    - thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our wave of pain, just remember to prepare after every fight.
     - I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you'll know what this is if it happens to you) at level 9, but it was a tough fight so I recommend waiting until later.     - I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you'll know what this is if it happens to you) at level 9, but it was a tough fight so I recommend waiting until later.
  
Line 787: Line 787:
     - with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell.  This will make gaining xp faster.  Try it in Yntala forest.     - with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell.  This will make gaining xp faster.  Try it in Yntala forest.
         - watch out for your prisms vanishing, that means you'll need to cast another monster summoning soon.         - watch out for your prisms vanishing, that means you'll need to cast another monster summoning soon.
-        - use serenity on groups, falling back on searing light when there is only one enemy left or when you run out of level 5 spells.+        - use serenity on groups, falling back on wave of pain when there is only one enemy left or when you run out of level 5 spells.
  
 Advancing to level 11: Advancing to level 11:
Line 1601: Line 1601:
 ==== Oracle ==== ==== Oracle ====
 1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\ 1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster. \\
-2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), searing light (reliable damage), freedom of movement (breaks stun), spiritual ally (summons a large creature you can command), Serenity (area attack), word of power/recall (teleportation), rebirth (after you die, choose whether to stay dead or return with a full heal), entropic storm (large untyped damage over time to the entire room) \\+2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), wave of pain (reliable damage), freedom of movement (breaks stun), spiritual ally (summons a large creature you can command), Serenity (area attack), word of power/recall (teleportation), rebirth (after you die, choose whether to stay dead or return with a full heal), entropic storm (large untyped damage over time to the entire room) \\
  
 ==== Cleric ==== ==== Cleric ====
cyric_s_newbie_tutorial.txt ยท Last modified: 2024/01/01 19:57 by titania